學歷 :
Ph.D. Art Education, Pennsylvania State University, USA
M.F.A Digital Arts, Pratt Institute, USA
B.F.A 國立臺北藝術大學美術系
專長領域 :
色彩學研究、視覺傳達設計、數位遊戲與學習、數位媒體設計
教授課程 :
應用色彩學、視覺傳達設計、設計創作、數位媒體設計
聯絡電話:02-23113040 ext.6903
電子信箱:hsiao888@gmail.com
專業經歷
美國Ohio State University–訪問學者 (2013~2014)
臺灣科技大學商業設計系–兼任教師 (2008~2009)
臺北藝術大學–兼任教師 (1997~2002)
美國賓州州立大學Palmer Museum –兼職平面設計師 (2003~2005)
國家表演藝術中心-國家兩廳院–專職美術設計師 (1997~1998)
種子文化多媒體–多媒體專案經理
ICON Multimedia–多媒體設計師
近期論文及發表
期刊論文
蕭惠君(2013)。美術館展示空間之牆面色彩設計研究。設計學報,18(4), 87-108。(THCI Core)
蕭惠君(2013)。功能茶包裝之標示色彩研究。 商業設計學報,17, 87-106。(THCI)
蕭惠君(2011)。數位遊戲之藝術創作新呈現可能: 以Vannessism的電玩藝術創作為例。藝術學刊,3(5), 37- 62。
蕭惠君(2010)。數位遊戲之敘事媒體新勢力。國教新知。57(3),13-22。
蕭惠君(2006)。Narrative in Hypertext, Internet Storytelling, and Digital Games,視覺藝術,9,41-64
專書
蕭惠君(2015)色彩應用研究。桑格出版社,臺北。
蕭惠君(2011)機造影片的藝術與實踐。桑格出版社,臺北。
Hsiao, H., (2009). Identity construction, reflective learning, and digital game. VDM: Verlag Dr. Muller, Saarbrücken.
研討會論文
Hsiao, H., (2014). The Design of Wall Colors in Art Exhibitions. The Asian Conference on the Arts, Humanities andSustainability (ACAHS 2014 ). (in press).
Hsiao, H., (2013). Using Machinima as a Method for Color Practice and Digital Narrative Creation. The Asian Conference on Society, Education and Technology. 329-341.
蕭惠君(2010)。數位學習的經驗設計原則。成人教育與數位學習研討會。高雄市立空中大學,高雄(Conference CD-Rom proceeding, 1-17).
Hsiao, H. (2009). Reflective learning through playing digital game the Sims 2. The 4th International Conference on E-Learning and Games (Edutainment 2009), 220-227. Athabasca University. Banff, Canada.
蕭惠君(2009)。數位遊戲的玩遊解放運動:機造影片的新時代。2009 年傳播與科技研討會(Conference CD-Rom proceeding, 1-15).交通大學, 新竹。
Hsiao, H., (2007). A brief review of digital games and learning, IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (IEEE DIGITEL 2007). 124-129. (獲Best Paper提名)
研討會發表
Hsiao, H., (2011). Using Machnima as an Art Form of Digital Narrative (NAEA 2011), Seattle, USA.
Hsiao, H., (2010). Digital Game as a New Method of Color Practice (NAEA 2010), Baltimore, USA.
Hsiao, H., (2009). Using Digital Technology in Chromatics Instruction (NAEA 2009), Minneapolis, USA.
Hsiao, H., (2008). Participatory and Modifiable Cultural Representation in Digital Games (NAEA 2008), New Orleans, USA.
Hsiao, H., (2007) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.
Chang, W., & Hsiao, H., (2007) “The Application of Digital Archives in Art Education”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.
Hsiao, H., (2006) Reflective Learning with Interactive Narrative Interface in a Game Environment, The 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2006). Los Angeles, USA.
Hsiao, H., (2006) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in GREA 2006 Conference, Columbia University, New York, USA
Hsiao, H., (2006) “From “Learn to Play” to “Play to Learn”, paper presented in National Art Education Association Convention (NAEA 2006), Chicago, USA
Hsiao, H., (2006) “Integrating the Body, Technology, and Art Education, paper presented in National Art Education Association Convention 2006 (NAEA 2006), Chicago, USA